Medium Monstrosity, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 15 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +3, DEX +4
Skills Intimidation +3, Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common Can partially understand common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Timid. Chirpy is rather small and timid for an owlbear. He will act intimidating, but will not engage in combat unless his owner is in great danger.

Protective rage. The owlbear Chirpy is extremely protective of his owner. If Chirpy sees her drop below 1/2 hp from an attack, he must make a wisdom saving throw (DC 10 or half the triggering damage, whichever is higher) or fly into a rage. He gains resistance to bludgeoning, piercing and slashing damage, but will relentlessly attack Belladonna's enemies without care for his own safety. (DC10 animal handling check to calm him).

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 5) slashing damage.

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild. This particular owlbear has a maximum size of medium, and does not share the ferocity of its brethren.

Habitat: Forest

a_alchemist

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