Special Trait Name. Enter the description for your special trait.
Action Name. Enter the description for your action.
Action Melee Attack. Stinger: +8 to hit, reach 30ft., 1 target. Hit: (3d4 + 3) [poison] damage.
claws: +7 to hit, reach 5ft, 2 targets, Hit: (2d8) [bludgeoning] damage
Reaction Name. whiplash: if the opponent rolls more than 2 under the Wardrevin's AC, the Wardrevin can lash out and strike the beast with it's tail dealing 2d6 bludgeoning and knocking that opponent prone
this counts as a fury of blows
Legendary Action Name (Costs 1 Actions). lighting strikes: this beast makes 2 regular melee attacks, and it hit, they stun the enemy. this attack can only be used on medium or larger characters and auto targets the largest two creatures in sight.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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