Flight. The Abyssal Wasp can fly as an action. When flying, it can move at a speed of up to 40 ft. When it is flying, it gains an Armor Class bonus of +3, making it harder to hit.
Swarm Power. When fighting together, each individual wasp gets a +1 attack roll advantage for each other wasp in the encounter.
Lost My Wings and Exoskeleton. When the wasp reaches 0 HP, it's health will return back up to 6 HP, but it will not be able to fly, and it's walking speed will be reduced by 2, and it's Armor Class will be reduced by 5.
Dive. Once per turn, the Abyssal Wasp can dive towards its enemy. It can dive up to 25 ft. Any attacks used after diving get a +2 attack roll advantage and a (1d6) damage bonus.
Stinger. Melee Weapon Attack: +4 to hit, reach 3 ft., 1 target. Hit: 1 (1d10 + 4) poison damage. This attack leaves it's opponent Poisoned.
Stinger Darts. Ranged Weapon Attack: +3 to hit, range 15/50 ft., 1 target. Hit: 1 (1d4 + 6) piercing damage.
Sting with Contact. When the wasp is killed, and the enemy is within 3 ft. of it, it can use the sting attack one last time, but with an attack roll advantage of +4.
Description
The Abyssal Wasp is a wasp that is possessed by an Abyssal Demon. It is much bigger than a normal wasp (about 3 feet long, with a 2.5 foot long wingspan) , and has a stinger that can extend up to 3 feet. It often appears as a swarm, but sometimes it will appear on it's own. Despite its size, the Abyssal Wasp can still fly pretty fast and is really hard to target.