Stunning Trampling. If the cobalt river hippo moves at least 20 ft straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 8 (1d12) bludgeoning damage. The target must succeed in a DC 15 Constitution saving throw or be stunned.
Hold Breath. The cobalt river hippo can hold its breath for 1 hour.
As The River's Color. Cobalt River Hippo has a +8 bonus on Dexterity Stealth checks while in the river.
Multiattack. The cobalt river hippo makes two attacks:
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (3d4 + 6) piercing damage.
Bite. Melee Weapon Attack +10 to hit, reach 10 ft., 1 target. Hit: 35 (4d12 + 6) piercing damage and the target is grappled (escape DC 17 Strength saving throw). The target takes an additional 8 (3d4) piercing damage for each failed escape after the first. Until the grapple ends, the target is restrained and the hippo can't bite another target.
Slam (4/day). Melee Weapon Attack: +7 to hit, reach 5 ft., three targets. Hit: 10 (1d10 + 5) bludgeoning damage.
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