Large Plant, Unaligned
Armor Class 15 Natural armor
Hit Points 45 (5d10 + 15)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
11 (+0)
CHA
11 (+0)
Damage Vulnerabilities Piercing
Senses Tremorsense 60ft but blind beyond this, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Crushing Trample. The ascomoid can move into a creature's space if it is one size category smaller than itself. The creature within said space must make a DC 14 Dexterity saving throw or be knocked prone and restrained until the ascomoid moves out of their space. For every turn they end pinned under the ascomoid a creature takes 11 (2d6 + 4) bludgeoning damage. 

Spore cloud. The ascomoid produces a 20ft radius cloud of spores around itself causing each creature that ends their turn or begins their turn within the radius to take 22 (4d10) poison damage. 

Actions

Spore jet. RangedWeapon Attack: +4 to hit, range 5/60 ft., all creatures within a 60ft line. Hit: 7 (2d4 + 2) poison damage and the effected creatures must make a DC 13 Constitution saving throw or be poisoned. Whilst poisoned in this way for every round a creature isn't healed they take 22 (4d10) poison damage, this infection is fungal based so it bypasses all disease immunities. 

Description

An ascomoid is a huge puffball-like fungus with a thick, leathery skin. It moves by rolling, and rolls into or over opponents, and its pocked surface can emit jets of spores which cause a deadly infection.

Monster Tags: Fungusplant

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes