Medium Humanoid, Any Alignment
Armor Class 17 (Chain Shirt, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +7, Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The Guard has advantage on saving throws against being frightened.

Phalanx Formation. The Guard has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield.

 

Actions

Multiattack. The Guard makes three melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d8+4) or 8 (1d10+4) if held with two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Heavy Crossbow. Ranged Weapon Attack: +5 to Hit, range 100/400 ft., one creature. Hit:  6 (1d10+2)

Reactions

Parry. The Guard adds 3 to its AC against one melee attack that would hit it, OR add 3 to an ally's AC against one melee attack that would hit it. To do so, the Guard must see the attacker and be wielding a melee weapon.

Description

Creator Note. This NPC was designed to be a hoplite style enforcer template for high end NPC's or bosses, if you have any feedback feel free to comment with any adjustments, and obviously feel free to rip for your own games.

Monster Tags: NPC

Habitat: Urban

harozuken

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