Brave. The Guard has advantage on saving throws against being frightened.
Phalanx Formation. The Guard has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Multiattack. The Guard makes three melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d8+4) or 8 (1d10+4) if held with two hands.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Heavy Crossbow. Ranged Weapon Attack: +5 to Hit, range 100/400 ft., one creature. Hit: 6 (1d10+2)
Parry. The Guard adds 3 to its AC against one melee attack that would hit it, OR add 3 to an ally's AC against one melee attack that would hit it. To do so, the Guard must see the attacker and be wielding a melee weapon.
Description
Creator Note. This NPC was designed to be a hoplite style enforcer template for high end NPC's or bosses, if you have any feedback feel free to comment with any adjustments, and obviously feel free to rip for your own games.
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Posted Apr 23, 2024Pretty good