Medium Humanoid, Any Chaotic Alignment
Armor Class 14
Hit Points 24 (3d12 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Any other language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rage. The barbarian can fly into a rage as a bonus action 3 times a day. While in a rage, the barbarian gains advantage on STR checks and saving throws (not attacks), +2 to melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. The barbarian is unable to cast or concentrate on spells while in a rage.

The rage ends early if the barbarian is knocked unconscious or their turn ends without attacking or taking damage from a hostile creature. The rage can also be ended as a bonus action.

Reckless Attack. When the barbarian takes the first attack of their turn. They can choose to attack recklessly to gain advantage on their attacks. Attacks on the barbarian have advantage until the next turn.

Danger Sense. Gain advantage on DEX saving throws against effects that the barbarian can see when not blinded, deafened, or incapacitated.

Frenzy (optional). When in a rage, the barbarian can enter a frenzy. Each turn after entering the frenzy, the barbarian can take two attacks instead of one. After the rage ends, the barbarian takes one level of exhaustion.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, reach 5 ft., range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2020 7:41:55 AM
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9/19/2020 7:46:23 AM
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SilentFear

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