Large Monstrosity, Chaotic Evil
Armor Class 17 Natural Armour
Hit Points 65 (8d12 + 4)
Speed 50 ft., Climb 40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +6
Damage Resistances Bludgeoning, Slashing
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 Spiked Shell. If a creature starts it's turn and/or attacks it with a melee weapon within 5ft is takes 3 piercing damage

Actions

 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [Piercing] damage. 

 Crushing Roll. The Bolzark curls up into a spiked ball and moves up to it's speed in any direction, every creature in it's path must make a dc15 Dex saving throw or take 2d6 bludgeoning and piercing damage, creatures that are large and smaller are knocked prone.

44_44

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