Armor Class
17
Natural Armour
Hit Points
65
(8d12 + 4)
Speed
50 ft., Climb 40 ft.
STR
22
(+6)
DEX
8
(-1)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +8, CON +6
Damage Resistances
Bludgeoning, Slashing
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Spiked Shell. If a creature starts it's turn and/or attacks it with a melee weapon within 5ft is takes 3 piercing damage
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [Piercing] damage.
Crushing Roll. The Bolzark curls up into a spiked ball and moves up to it's speed in any direction, every creature in it's path must make a dc15 Dex saving throw or take 2d6 bludgeoning and piercing damage, creatures that are large and smaller are knocked prone.
Comments