Brave. has advantage on saving throws against being [Tooltip Not Found].
Speed that exceeds sight . Imposes disadvantage on dexterity throws when within 30 feet
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Zenbonsakura Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shinso . Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (3d8 + 12) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Constitution saving throw or take 4d12 and your paralyzed prone.
YOUR OPEN. Sai has the ability to make your mistakes count against you when You miss a melee attack on him he has the ability to answer back with unarmed strikes (2d6+ 10)
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
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Posted Mar 6, 2023Looks great! I would suggest adding immunity to the charmed condition (considering how often he overcomes this kind of thing in the manga/show), as well as fixing the spelling of Senbonzakura (the sa/se -> za/ze is a specific convention of Japanese grammar, so "Zenbonsakura" is incorrect, while "Senbonzakura" is the correct spelling of sen (1,000) hon (item marker, it's "bon" if adding onto words like san (3) or sen (1000)) sakura (as in the sakura petals). Senbon Sakura -> Senbonzakura