Medium Humanoid (Any Race), Lawful Evil
Armor Class 18 (studded leather, shield)
Hit Points 325 (15d8 + 45)
Speed 55 ft.
STR
20 (+5)
DEX
24 (+7)
CON
28 (+9)
INT
18 (+4)
WIS
24 (+7)
CHA
16 (+3)
Saving Throws STR +11, DEX +13, CON +15
Skills Acrobatics +11, Athletics +10, Insight +16, Intimidation +5, Perception +18
Damage Resistances Necrotic, Radiant
Damage Immunities Poison
Senses Blindsight, Darkvision, Passive Perception 21
Languages Undercommon Any one language (usually Common)
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Brave. has advantage on saving throws against being [Tooltip Not Found].

Speed that exceeds sight . Imposes disadvantage on dexterity throws when within 30 feet

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Zenbonsakura Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shinso . Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (3d8 + 12) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Constitution saving throw or take 4d12 and your paralyzed prone.

YOUR OPEN. Sai has the ability to make your mistakes count against you when You miss a melee attack on him he has the ability to answer back with unarmed strikes (2d6+ 10)

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Description

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Monster Tags: NPC

Habitat: Urban

batman33912

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