Keen Senses. The spirit has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects.
Searing Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) radiant damage.
Heart Sight. The spirit touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the spirit also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The spirit magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spirit wears or carries is invisible with it.
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