Tiny Celestial, Chaotic Good
Armor Class 14
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
4 (-3)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Insight +4, Perception +4, Stealth +6
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Radiant
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The spirit has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects.

Actions

Searing Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) radiant damage.

Heart Sight. The spirit touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the spirit also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The spirit magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spirit wears or carries is invisible with it.

morsmordre

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