Medium Monstrosity, Chaotic Evil
Armor Class 16 Natural Armour
Hit Points 30 (5d10)
Speed 60 ft., Climb 40 ft.
STR
15 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +4, DEX +7
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

 Speedfreak. Ranged attacks have disadvantage if Chimar took the dash action the turn before, Chimar counts as having half cover against attacks coming from 40ft away or more.

Actions

 

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [Bludgeoning] damage. 

 

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