Armor Class
16
Natural Armour
Hit Points
30
(5d10)
Speed
60 ft., Climb 40 ft.
STR
15
(+2)
DEX
20
(+5)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
STR +4, DEX +7
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Speedfreak. Ranged attacks have disadvantage if Chimar took the dash action the turn before, Chimar counts as having half cover against attacks coming from 40ft away or more.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [Bludgeoning] damage.
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