Medium Beast, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 26 (4d8 + 8)
Speed 0 ft., swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Acrobatics +4, Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Glide. When the flying shark begins to fall, it gains a fly speed equal to its swim speed.  While gliding, the flying shark automatically descends 5 feet per turn.  It can't ascend vertically, but may descend or move horizontally in any direction up to a distance equal to its swim speed.  The shark can hold its breath for 1 minute before it begins suffocating.

Standing Leap. The flying shark's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Water Breathing. The flying shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Also known as a terlen, a flying shark possess a pair of large and powerful pectoral fins which it uses like a set of wings to glide through the air after leaping out of the water. They are a hearty and adaptive species that have managed to spread over multiple planes.  A full-grown specimen measures 7 to 13 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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