Pack Tactics. The Bone Drake has advantage on an attack roll against a creature if at least one of the Bone Drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Bone Drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage and the target must succeed on a DC 12 Consitution saving throw or become poisoned for 1 minute. The creature can reroll the saving throw at the end of its turn, ending the effect on a success. A creature poisoned this way cannot take reactions.
Description
A Bone Drake is the result of a necromancer toying with the corpse of a Guard Drake. These reanimated drakes serve their masters like a normal drake but they are crueler.
Though the reason as to why is unknown, a common side effect of reanimating these creatures is a type of poison starts to coat the tail. This poison makes a creature dizzy, seeing double and being a little less aware.
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