Experimental Elixir. Eliza can magically produce an experimental elixir in an empty flask she touches. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.
Eliza will have prepared elixirs of boldness and swiftness by the time she joins up with the party.
| Experimental Elixir | |
|---|---|
| d6 | Effect |
| 1 | Healing. The drinker regains a number of hit points equal to 2d4 + her CON Modifier |
| 2 | Swiftness. The drinker's walking speed increases by 10 feet for 1 hour. |
| 3 | Resilience. The drinker gains a +1 bonus to AC for 10 minutes. |
| 4 | Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute. |
| 5 | Flight. The drinker gains a flying speed of 10 feet for 10 minutes. |
| 6 | Transformation. The drinker's body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. |
Health Potion. Eliza can use her action to administer one of the party's health potions, healing a creature for 2d4 + 2.
Acid Vial. Ranged Weapon Attack: +2 to hit, range 30 ft., 1 target. Hit: 11 (1d10 + 5) acid damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/19/2020 11:38:40 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments