Medium Humanoid (Human, Merfolk), Lawful Good
Armor Class 22 Natural Armor
Hit Points 343 (28d10 + 189)
Speed 35 ft., Swim 120 ft.
STR
30 (+10)
DEX
21 (+5)
CON
24 (+7)
INT
11 (+0)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws STR +17, CON +14
Damage Immunities Cold, Force
Senses Blindsight 30ft, Darkvision 120ft, Passive Perception 18
Languages Aquan, Common, Telepathy
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Amphibious. He can breath both air and water.

Trident of Neptune. The Trident is magically attracted to Aquaman as an action he can force the Trident to fly towards him breaking through anything in the way (it will fly above houses and buildings potentially hitting airships).

Fish respect. When he is talking to aquatic life and is persuading them they will obey unless the oder directly damages them, he can force the creature to obey in this situation but after this he loses that creatures respect(only if he forced them).

Underwater perception. While underwater his passive perception is increased to 24

Actions

Multiattack. Aquaman can make four attacks with his trident .

Water control. As long as Aquaman holds the Trident of Neptune he can cast lightning bolt, Control Water, Create Food and Water, Create or Destroy Water, Shape Water, Wall of Water, Water Breathing, Water Walk, and Watery Sphere at will for a bonus action.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) bludgeoning damage. 

Trident of Neptune. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 9) piercing damage 33 (6d8 + 9) if used with two hands. 

Trident of Neptune. RangedWeapon Attack: +10 to hit, range 20/60 ft., one target. Hit: # (6d6 + 4) piercing damage.

Description

Blub Blub Blub

Habitat: CoastalUnderwaterUrban

uehcubhfg

Comments

Posts Quoted:
Reply
Clear All Quotes