Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
A large, wild horse that smells of salt and blood. Its movements are more lupine then equine, and its eyes are as cold as the winter seas...
Capaill uisce (cop-ple ish-kah) are beasts of seas and storms, who hunger for meat and blood. These creatures stalk the coasts and waves, luring in the unwary with their stunning, fearsome looks. Woe to the unlucky traveler who stumbles upon a hungering capaill uisce.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/20/2020 2:43:14 AM
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3
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1
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0.5
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Coming Soon
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