Large Fey, Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 20 (3d10 + 3)
Speed 60 ft., Swim 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
2 (-4)
CHA
17 (+3)
Saving Throws STR +6
Damage Immunities Cold
Senses Darkvision, Passive Perception 13
Languages Aquan --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A large, wild horse that smells of salt and blood. Its movements are more lupine then equine, and its eyes are as cold as the winter seas...

Capaill uisce (cop-ple ish-kah) are beasts of seas and storms, who hunger for meat and blood. These creatures stalk the coasts and waves, luring in the unwary with their stunning, fearsome looks. Woe to the unlucky traveler who stumbles upon a hungering capaill uisce.

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2020 2:43:14 AM
3
1
0.5
Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalUnderwater

Blindstar13

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