Large Aberration, Chaotic Neutral
Armor Class 12
Hit Points 15 (2d6 + 3)
Speed
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
25 (+7)
CHA
15 (+2)
Skills Perception +20
Senses Blindsight, Truesight, Passive Perception 30
Languages Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

all-seeing. the giraffe can see in the dark, through walls, through creatures, and into all the planes of existence 

Actions

tentacle. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: the creature is grappled dc 10 (1d4) [bludgeoning] damage. 

Description

a giraffe that has gained enlightenment (and tentacles) 

beavercheesemaster

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