Medium Swarm of Medium undead, Any Evil Alignment
Armor Class 12 Natural Armor
Hit Points 45 (5d12 + 3)
Speed 35 ft., Fly 15 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
5 (-3)
CHA
8 (-1)
Saving Throws DEX +3
Skills Athletics +5, Intimidation +5
Damage Resistances Necrotic
Damage Immunities Bludgeoning, Piercing, Psychic, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Poisoned
Senses Darkvision, Passive Perception 14
Languages Common It was Once Human So It can speak Human But Rather not Because Their In A Hatred Rampage Only Languages It Knew In Its Life
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Just a Shadow. The Shadow Is Made Out Of Gas So the Shadow Cannot Be Affected By Any Physical Attack. 

 Sunlight Sensitivity. While in Sunlight, The Shadow has disadvantage on attack rolls and Wisdom (perception) checks. 

NonLiving: The Shadow Doesn't need to breath air. 

Hatred Colonie. If There are any other Shadows within 25 feet of the Shadow, those Shadows Gain +3 n Attack roll and +1 to Armor Class.

Actions

Gaseous Sword Creation. The Shadow Creates A Sword out of pure hatred into a Physical Sword.

Gaseous Axe Creation. The Shadow Makes a Axe out of pure hatred into a Physical Axe.

Gaseous Sword Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., One target. Hit: 8 (1d8 + 4) [Slashing] damage.  

Gaseous Axe Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., One target. Hit: 12 (1d12 + 4) [Slashing] damage.  

 

 

 

Reactions

Shadow Expansion. If The Shadow Is Hit With A Physical attack Then The Shadow Expanded Into Another Copy Of It And The Original Will Still Stay.

Description

A Black Figure Made Out Of Smoke,Gas And Hatred Of Humans Who Died In Gruesome Ways Or Have Had Much Hate In Their Life With Their Soul Turned Into Pure Rage But Usually The Shadow Still Has It Weapon or Weapons That It Had Before It Died When It Was Human.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2020 9:25:29 PM
0
1
etc.
Coming Soon

Monster Tags: humanoid

Habitat: CoastalForestGrasslandHillUrban

WizardMammal80

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