Shapechanger. If the Bruxa isn't in sunlight or running water, it can use its action to polymorph back into its true form.
Regeneration. The Bruxa regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the Bruxa takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Spider Climb. The Bruxa can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.(only in original form)
Vampire Weaknesses. The vampire has the following flaws:
Stake to the Heart. If a piercing weapon made of silver is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed
until the stake is removed.
While in sunlight, it has disadvantage on attack rolls and ability checks.
Claw. Melee Weapon Attack: +10 to hit, reach 3 ft., 1 target. Hit: 10 (d6 + 3) Piercing damage. (if you are hit by her claw you will bleed for 2 seconds losing 1 additional hp)
Bite. Melee Weapon Attack: +13 to hit, reach 2 ft., 1 target. Hit: 13 (d6 + 2) [Piercing] damage. (if you are hit by her bite you will bleed for 4 seconds losing 2 additional hp)
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (d10+2)[normal] damage.
Death Scream. RangedWeapon Attack: +5 to hit, range 10 ft., multiple target in a cone. Hit: 5 (1d2 + 0) [normal] damage. (if target is hit by death scream they are stunned for 2 seconds losing 2 initiative and 2 dex for a 1 turn) it can only be cast once every 4 turns
Reaction Name. Enter the description for your action.
Invesibility. She can stay invisable until she attacks, she can become invisible after 1 turn. It costs her nothing but she can't become invisable after an attack in the same turn.
Transform. When the bruxa is in combat, she can transform into a its original form which gives her +2 speed, +2 stealth, and invesibility as long as she doesn't attack
Description
Orianna is a Burxa, which is in essence a female vampire. Bruxas, once humans, become vampires after they survive a vampiric trail, in which they get bitten by a higher vampire to turn into vampires themselves, however into non-sentient vampires. In the second part of the trail they get locked up in a magical cage and higher vampires excite the bruxas blood lust by killing creatures infront of them and letting the scent of blood excite the bruxas urge to drink blood. This trail is one of the harshest trails ever known, because the vampires blood lust is very strong that most of the bruxas start cutting their limbs and start drinking their own blood until they bleed out and die. Only those who can control themselves and survive this urge pass the trail and become sentient vampires.
Bruxas are chaotic by nature, however they are very smart and skillful. They are impatient and they prefer to kill their target rathar than negotioate with them.
Most often Bruxas hang around higher vampires, who act as their mentors.
When a Bruxa overcomes her chaotic nature, they are considered as higher vampires amongst other vampires, most of them settle down and take other bruxas as apprentices.
Bruxas are very rare due to the brutal trail they have to endure. Most higher vampires are pure blooded vampires, so they didn't have to survive that specific trail although they have to train very hard and overcome thier chaotic natures with the help of a mentor so they can eventually be considered as higher vampires by their peers.
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