Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the ash panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Ash Cloak. The ash panther can attempt to hide even when only lightly obscured by ash, smoke, or fog as a bonus action.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) piercing damage plus 3 (1d6) fire damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
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