Medium Beast, Unaligned
Armor Class 16
Hit Points 56 (8d8 + 16)
Speed 50 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +4, Stealth +6
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the ash panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Ash Cloak. The ash panther can attempt to hide even when only lightly obscured by ash, smoke, or fog as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Monster Tags: Misc Creature

Habitat: HillMountain

DrToasty

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