Large Elemental, Neutral
Armor Class 13 Natural Armor
Hit Points 58 (9d10 + 9)
Speed 0 ft., Swim 60 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 30 ft., Passive Perception 10
Languages Aquan understands but doesn’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Chili Bound. The chili weird dies if it leaves the chili pot to which it is bound or if that chili is destroyed/eaten.

Invisible in Chili. The chili weird is invisible while fully immersed in chili.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the chili weird. Until this grapple ends, the target is restrained, the chili weird tries to drown it, and the chili weird can’t constrict another target.

Spit.  Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2) fire damage.  The chili weird hurls a huge glob of flaming hot chili at it's target.  

Description

An unexpected weird created from Gristle Pete's uncleaned cook pot.  The remnants of his famous Swamp Chili infused with magic from a Lizardfolk Shaman created this spicy Elemental Weird. Not much is known of the Chili Weird's intentions or leanings. It seems the Lizardfolk attempting to create a Water Weird were a little surprised by the result of their incantations. 

Monster Tags: Elemental

Habitat: Swamp

Leohorn

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