Gargantuan Plant, Neutral
Armor Class 15 (natural armor)
Hit Points 150 (15d12 + 14)
Speed ft., A Weeping Tree cannot move but has roots throught the forest.
STR
18 (+4)
DEX
6 (-2)
CON
20 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
8 (-1)
Skills History +10, Nature +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Blinded, Frightened, Poisoned
Senses Tremorsense A weeping tree has tremore sense throughout the forest., Passive Perception 10
Languages Telepathy Terran
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

False Appearance. While the Weeping Tree remains motionless, it is indistinguishable from a normal tree.

Well of the Summer Court. Weeping Trees have a well of D8 dice equal to their HD. As a bonus action, choose one creature you can see within the Glade and spend a number of those dice. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.

Actions

Multiattack. The Weeping Tree makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (3/Day). The Weeping Tree magically animates one or two trees that are in the forest. These trees have the same statistics as a animated tree, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the Weeping Tree. The tree remains animate for 1 day or until it dies; until the animated tree dies or is more than 120 feet from the Forest; or until the Weeping Tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Reactions

As a reaction a Weeping Tree can produce Rain in its Glade and forest, which will douse fires or emit a Fog that can increase to encompass the Glade and forest at a rate of 120ft per round causing heavy obscurity.

Legendary Actions

Nature’s Defence

Humanoids and Creatures of the natural world sense a connection to nature and become hesitant to attack it. When a beast or plant creature attacks, that creature must make a Wisdom saving throw DC 15. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. If the creature has levels in Druid or Ranger the saving through increases to 25.

Description

An Weeping Tree is an extraordinary tree given sentience by the Gods of Nature to combat and defend against threats who would pillage and destroy the them.

The roots of a Weeping Tree grow throughout its Glade and the forest it defends. Each Weeping Tree is surrounded by a Glade, that doubles as Lair, the size of the which differs on the age of the tree. The tree itself has glowing orbs that cast a faint glow throughout the Glade. A Weeping Trees roots grow to an extent that it has tremor sense throughout the forest. It also can communicate with any creature within the forest with Telepathy.

Lair and Lair Actions

A Weeping Trees lair is most often at the heart of a forest in a glade. This Glade seems to radiate with ancient power and seems to be naturally peaceful, and serene. It is lite by faint glowing orbs that hang from the trees canopy, which spreads out from the Weeping Tree and covers the whole Glade. In the center of the glade is the Tree, roots buried deep into the soil, underneath it throughout the glade and forests beyond. In the Glade a Weeping Tree can cast spells as a 10th level Druid. These spells only take effect in the Glade.

Monster Tags: Misc Creature

Habitat: Forest

Praxis_Praetus

Comments

Posts Quoted:
Reply
Clear All Quotes