Huge Monstrosity, Lawful Evil
Armor Class 14 Natural Armor
Hit Points 125 (6d12)
Speed 40 ft., Swim 60 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +9, CON +8
Skills Arcana +4, Athletics +8, Perception +5
Damage Resistances Acid, Bludgeoning, Cold, Slashing
Condition Immunities Grappled, Prone, Restrained
Senses Blindsight, Passive Perception 12
Languages Aquan, Common, Deep Speech
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Leviathan. The cetaceaus magnus has advantage on all STR checks (including Athletics and Grapple) made either against a static DC or against a creature smaller than itself. Against medium creatures, it gains a +2 to any STR checks, and against a small or tiny creature, it gains a +4.

Amphibious. The cetaceaus magnus can holds its breath for up to one hour. When in the water, its DEX is 16.

 

Actions

Multi-Attack. One strike and one bite per turn. In lieu of attacking, it can cast its known spells.

Melee Attack. Strike: +8 to hit, reach 10 ft., 1 target. Hit: 16 (3d6 + 6) bludgeoning damage.

Melee Attack. Bite: +8 to hit, reach 10 ft., 1 target. Hit: 10 (1d6 + 6) piercing damage + 1d4 acid damage. On a successful hit, the target is automatically grappled. If the target remains grappled for three consecutive rounds, it is swallowed. A swallowed creature is stunned for one round and takes 8 (3d4) acid damage each turn until it dies or the cetaceaus magnus is killed. When it is no longer stunned it can make one attack action against the cetaceaus magnus per round at disadvantage, but can take no other actions.

Reactions

Command of the Waves. Cast Wall of Water and Watery Sphere once each per long rest.

Description

An intelligent, anthropomorphic whale creature. Think Disney's Monstro with legs.

Habitat: ArcticCoastalUnderwater

Olde_Kidd

Comments

Posts Quoted:
Reply
Clear All Quotes