Fey Nature. The Amadán Dubh has advantage on saving throws against being charmed, and magic can't put it to sleep.
Iron Sensitivity. Iron weapons count as magical against fey creatures.
Sly Trickster. No matter what the Amadán Dubh says, magic that would determine if it is telling the truth indicates that it is being truthful.
Spellcasting. The Amadán Dubh is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Amadán Dubh has following Bard spells prepared:
Cantrips (at will): Friends, Minor Illusion, Vicious Mockery
1st level (4 slots): Charm Person, Disguise Self, Hideous laughter, Sleep
2nd level (3 slots): Enthrall, Hold Person, Invisibility
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft.,1 target. Hit: 6 (1d8+ 2) piercing damage.
Misty Escape. In response to taking damage, the Amadán Dubh turns invisible and teleports up to 60 ft. to an unoccupied space it can see. It remains invisible until the start of it's next turn or until it attacks, makes a damage roll, or casts a spell.
Description
The Amadán are a race of fey tricksters, called "fairy fools" who live in the Feywild. The Amadán Dubh are the generic flavor of the Amadán, living in the Feywild and playing pranks on unsuspecting adventurers.
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