Improved Critical. The byakhee scores a critical hit on a roll of 19 or 20.
Otherworldly. When a creature first observes the byakhee it must make a DC 17 Intelligence saving throw, taking 1d6 psychic damage on a failed save or 1 psychic damage on a successful one.
Multiattack. The byakhee makes three attacks: two with its claws and one with its bite.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature, it is grappled (escape DC 17). At the start of each of the grappled creature's turns its Strength score is reduced by 1d4. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its Strength to zero.
Claw. Melee Weapon Attack: +9 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Dodge. When the byakhee would be hit by a melee attack, made by a creature it can see the byakhee can increases its AC by 2, potentially causing the attack to miss.
Fight Back. When a creature misses the byakhee with a melee attack, the byakhee can use its reaction to make an attack of opportunity against them.
Description
The loathsome byakhee are terrifying aerial predators, flying at incredible speeds to strike their prey without warning. According to some legends, these creatures can glide among the stars and can be tamed by the sound of flutes.
Comments