Huge Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 220 (20d12 + 100)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +11, CON +9, WIS +7, CHA +6
Skills Arcana +5, Athletics +11, Intimidation +6, Perception +12, Religion +7
Damage Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 22
Languages Abyssal, Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage additionally (2d6) necrotic damage . If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Magic Resistance. The chosen one has advantage on saving throws against magic

Necrotic Skin. When a target its The Chosen One with a melee attack they take (1d6) necrotic damage.

Innate Spellcasting. The Chosen One spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Chosen One can innately cast the following spells, requiring no material components. Cantrips are cast if he was a level 9 caster, spells are casted at level 5

At will: fire bolt, eldritch blast, scorching ray, summon greater demon  

5th level (6 slots) banishment, black tentacles, cone of cold, confusion, crown of madness, darkness, dimension door, fireball, hold monster, inflict wounds. 

 

 

Actions

Multiattack. The Chosen One makes one attack with the Greataxe of Baphomet and one with the Demogorgon Arm or cast a spell

Greataxe of Baphomet. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (2d12 + 7) slashing damage additionally (2d6) necrotic damage and, the target must make charisma saving throw DC 15 or be frighten. The target can try to compete against the save.

Demogorgon Arm. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 18 (2D10 + 7) bludgeoning damage additionally the target must make a strength saving throw DC 19 or be grappled. If the target fails The Chosen One can do a Stomach of Toothy Maw.  

Stomach of Toothy Maw. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 7) piercing damage additionally (2d6) necrotic damage . 

Legendary Actions

The Chosen One has 3 legendary actions, they return at the beginning of a new round

  • The Chosen One can make a Demogorgon Arm attack (1 Legendary Action) additionally if the target is grappled he can spend another Legendary action to make a Stomach of Toothy Maw attack
  • The Chosen One can cast a cantrip (1 Legendary Action)
  • The Chosen One can cast a spell (2 legendary Action)   

Description

Baphomet The Chosen One was a normal minotaur before, he was very good a destroying everything in is way. He was also a follower of Baphomet and, Baphomet grant him a little power just like a couple other minotaur but, The Chosen One was special he was vicious, smart, wise and, charismatic which  makes a perfect king. A king that could take over the world and make everyone praise Baphomet. Baphomet decided to grant The Chosen One much more power that it made him grow up to 20 foot tall, have the strength of fire giant, have the constitution of adult green dragon, have powerful spells of a strong caster, have a Demogorgon arm, have necrotic skin where if someone hit him they would also get hurt, have toothy maw on his stomach that would be able to chop a humanoid in half, necrotic horns, the Greataxe of Baphometh, the weapon that Baphometh used in his early days and, of course a permanent illusion where he can hide is true form but, he can drop is illusion whenever he feels like it. Is illusion is perfect for his enemies to underestimate him. One more thing he named him The Chosen One.       

Habitat: Underdark

Matrix_1263

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