Small Fiend, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 45 (10d6 + 10)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws STR +7, DEX +5
Skills Acrobatics +5, Perception +5, Stealth +5
Damage Resistances Bludgeoning, Force
Condition Immunities Charmed, Frightened, Prone
Senses Darkvision, Passive Perception 15
Languages understands infernal but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Wall Burrower. The clutch devil can burrow through walls so long as they are hollow. When a creature can see the clutch devil, it does this by rolling into a ball and launching itself into the wall, but when it is unseen, it uses its claws to quickly and quietly slash through the walls.

 

Actions

Multiattack. The clutch devil can make two attacks: either two with its claws, or one with its face grab and one with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) [slashing] damage. 

Face Grab. The clutch devil leaps at a target within 15 feet and attempts to grapple the creature by the face. The target must make a DC 14 strength or dexterity save or is grappled. A grappled creature takes an additional 1d6 slashing damage from the clutch devil's claw attack. The grappled creature can repeat the save at the end of their turn.

Reactions

Roll Up. If the clutch devil would be hit by an attack, it can use its reaction to add +2 to its AC.

Description

Standing only 2 to 3 feet tall, the clutch devil makes up for its small stature with a vicious demeanor. Its hard, spiked, dark blue exoskeleton protects it from all manner of blunt forces, and its 6 inch, serrated claws help it to climb walls as well as grip and slash through flesh with ease. most often found in abandon buildings, the clutch devil's favorite means of attack is to sneak up on its prey and leap onto its face, slashing away until its target stops resisting.

Monster Tags: Devil

Habitat: ForestUrban

Risengaia

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