Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Reckless Attack. When the doppelganger makes its first attack on its turn, it can decide to attack recklessly, giving the doppelganger advantage on melee weapon attack rolls during this turn, but attack rolls against the doppelganger have advantage until its next turn.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Description
- This doppelganger is pretending to be Aspen the snow leopard tabaxi is generally sullen but can shift at a moment's notice into a powerful brute. She is an experienced fighter with years in the ring. To mimic her style, attack hard and fast maximizing your movement. She seems to be closest with the young Cragsmere.
- You are actually the chaotic neutral doppelgänger Ansilikus. Normally, you pretend to be Bonnie, the kind and attentive barmaid at the Yawning Portal. Honestly, you prefer that name to your own. You moved to Waterdeep about a year ago with a small gang of doppelgängers. She's the only member of her gang genuinely interested in living an honest life, but is fully entangled with the Unseen and forced to do Hlaavin's bidding.
- You received additional instruction to, if possible, inquire about the stone of golorr. Hypothesize how, if at all, this artifact may be connected to the mind flayer, Ilserv. Attempt to suss out what the targets know of the grand game and the location of Lord Neverember's embezzled money.
- If convinced of the party's good intentions and given the opportunity (say if Vista is killed), you will likely not betray the party in cold blood. You will help them fight and provide information about the unseen's operations in exchange for assistance dealing with Hlaavin and keeping you safe. You will not kill the target and will always prefer to take them alive.
- You carry a satchel with 425 gp and 1 potion of greater healing. Despite directives, you still have Hlaavin's instructions tucked away as an insurance policy.
Comments