Small Elemental, Neutral
Armor Class 12
Hit Points 25 (3d8 + 4)
Speed 0 ft., Fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran, Common It speaks very whispey almost like a ghost and it speaks in wierd sentences
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10(1d8 + 3) bludgeoning damage.

Whirlwind (Recharge 1-2). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 7(2d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction . If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage 

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Reactions

If the master gives it the command It will block damage from whoever master says.

Description

An air elemental windling is a small funneling cloud of whirling air with a small semblance of a face. It’s air can suck the air out of lungs of people . It requires a Ring of Controlling Air Elemental  or Power of a weak skygod .if you try commanding this without these qualifications it will suck the air out your lungs and add it to its mass

Habitat: DesertMountain

rumlord88638

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