Tiny Swarm of Tiny beasts, Any Alignment
Armor Class 10 Bones
Hit Points 12 (3d4)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +5
Skills Stealth +22
Senses Darkvision, Passive Perception 18
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead lizard.

Gain advantage on stealth checks with a +6 modifier.

Actions

Action Name. Tiny, Tiny Chomp

Action Melee Attack. Melee Weapon Attack:  +1 to hit, 1d4 damage +1d4 poison damage

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tiny skeletal lizard companion to Norm, the Aarakocra

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cardinalexe

Comments

Posts Quoted:
Reply
Clear All Quotes