Large Monstrosity, Unaligned
Armor Class 13 Natural Armor
Hit Points 110 (13d10 + 39)
Speed
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Senses Blindsight 60', Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Echolocation: The chiroscorpion can't use its Blindsight while Deafened.

Keen Hearing: The chiroscorpion has advantage on Wisdom (Perception) checks that rely on hearing.



Actions

Multiattack: The chiroscorpion makes two attacks: one with its bite and one with its stinger.

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

 

 

Habitat: ForestSwamp

JimiG

Comments

Posts Quoted:
Reply
Clear All Quotes