Armor Class
13
Natural Armor
Hit Points
110
(13d10 + 39)
Speed
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +4
Senses
Blindsight 60', Passive Perception 14
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Echolocation: The chiroscorpion can't use its Blindsight while Deafened.
Keen Hearing: The chiroscorpion has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack: The chiroscorpion makes two attacks: one with its bite and one with its stinger.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
Comments