Armor Class
12
Natural Armor, Endurance
Hit Points
54
(5d10)
Speed
40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
7
(-2)
WIS
9
(-1)
CHA
8
(-1)
Saving Throws
STR +6, CON +6, WIS +1
Skills
Acrobatics +18
Damage Vulnerabilities
Psychic
Damage Resistances
Poison
Condition Immunities
Exhaustion, Frightened, Grappled
Senses
Blindsight 30ft, Passive Perception 17
Languages
Deep Speech
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack: The Crackhead makes three attacks: one with its bite and two with its kicks or three with its punches.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.
Punch: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 3) unarmed ludgeoning damage.
Kick: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 3) unarmed ludgeoning damage.
Reactions
Reactions: Opportunity Attack
Legendary Actions
Can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Detect: The Crackhead makes a Wisdom (Perception) check.
Enrage: Adds +4 to overall attack with disadvantages on Wisdom Saving Throws
Description
A different breed of human altogether with enhanced strength and agility, but lack of intellect and self preservation