Medium Swarm of Medium humanoids, Chaotic Evil
Armor Class 12 Natural Armor, Endurance
Hit Points 54 (5d10)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +6, CON +6, WIS +1
Skills Acrobatics +18
Damage Vulnerabilities Psychic
Damage Resistances Poison
Condition Immunities Exhaustion, Frightened, Grappled
Senses Blindsight 30ft, Passive Perception 17
Languages Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack: The Crackhead makes three attacks: one with its bite and two with its kicks or three with its punches.


Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.

Punch: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 3) unarmed ludgeoning damage.

Kick: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 3) unarmed ludgeoning damage.

Reactions

Reactions: Opportunity Attack

Legendary Actions

Can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.


Detect: The Crackhead makes a Wisdom (Perception) check.

Enrage: Adds +4 to overall attack with disadvantages on Wisdom Saving Throws

Description

A different breed of human altogether with enhanced strength and agility, but lack of intellect and self preservation

Monster Tags: Human

Habitat: Urban

Niotic