Tiny Celestial, Any Alignment
Armor Class 10 Natural Armor
Hit Points 10 (2d6)
Speed 5 ft.
STR
7 (-2)
DEX
12 (+1)
CON
13 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws CON +3, WIS +3
Skills Arcana +3
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 30ft, Passive Perception 11
Languages Celestial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Organic Flames

The Chick Phoenix is a 1 level spellcaster. its spellcasting ability is WIS, 10. The Chick Phoenix has the following sorcerer spells prepared: 

cantrips: firebolt, produce flames, gust.

1st level 2 slots: burning hands, warding wind.

 

 

Actions

Peck: +5 to hit, 5ft, 1d6+1 bluntet damage

 

Reactions

Fire feather: people who touch the phoenix with bare hands take 1 fire damage if their AC is lower than 6.

Legendary Actions

Great Flame: this can be performed once every week, this action burns out the phoenix leaving it vulnerable by using the attack wich hits targets in a 10ft radius causing 1d6+1 fire damage.

Description

These birds have wings and feathers made of fire giving them a warm temperature, they are 0.3ft tall and their wingspan is 0.7ft.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertGrasslandMountain

Doungut

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