Acid absorption. Whenever the creeping sargassa is subjected to acid damage, it takes no damage and regains a number of hit points equal to the acid damage dealt.
Shock Susceptibility. If the sargassa takes lightning damage, it suffers several effects until the end of its next turn: its speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, it can’t use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.
Multiattack. The creeping sargassa makes two slam attacks and one acid sting attack against another. If both slam attacks hit a single Medium or smaller target, the target is grappled (escape DC 15), and the creeping sargassa uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Acid spit. RangedWeapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 11 (3d6 + 2) acid damage.
Engulf. The creeping sargassa engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the sargassa's turns or take 13 (2d8 + 4) bludgeoning damage. If the sargassa moves, the engulfed target moves with it. The sargassa can have only one creature engulfed at a time.
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