Improved Critical. The Aeillan Evokatoi scores a critical hit on a 19 or a 20.
Crushing Impact. If the Aeillan Evokatoi has moved at least 20 feet this turn, it deals an extra 2d8 damage with melee weapons of a weapon type the weapon would deal.
Heavy Gunner. Gunpowder weapons deal an additional 1d10 piercing damage. The Aeillan Evokatoi can fire gunpowder weapons at long range as if they were short range, and extend the maximum range of gunpowder weapons to three times normal.
Minikitheís (2/day). If the Evokatoi would fail a strength, dexterity, or constitution saving through, it can re roll the saving throw, accepting the second result.
Multiattack. The Aeillan Evokatoi makes three attacks with its maul.
Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Blunderbuss. Ranged Weapon Attack: +5 to hit, range 45/135 ft., one target. Hit: 19 (3d10 + 2) piercing damage. Does four times normal damage on a critical hit.
Description
Veteran soldiers in some Aeillan Armies, the Evokatoi are intended for one role alone, smashing through tight formations. Their heavy armor and tactical acumen allow them to get close enough to fire a volley from their Blunderbusses, and then they charge in with their mauls to finish the job.
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