Medium Humanoid, Any Alignment
Armor Class 16 Leather Armor, Tower Shield
Hit Points 30 (3d6 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +4, CON +6
Skills Athletics +2, Intimidation +1, Perception +1, Survival +1
Damage Resistances Acid, Poison
Senses Passive Perception 11
Languages Imperatoria (Imperatoria)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Drink a Potion. As a bonus action the alchemical regiment can drink one potion form its supply and gain the benefits from that potion for the next round.

Actions

Multi-attack. The soldier makes two attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sling. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Soldiers are found in many army's all over the world of , but it takes a special kind of soldier to be in Tyr-Els' Alchemical Regiment. A soldier in Tyr-Els' Alchemical Regiment faces death on and off the battlefield, so he only picks those skilled in high in skill and low in wisdom. Bludgeoning weapons are largely unused in this regiment but unconventional weapons do tend to make a greater appearance here then anywhere else in the army.

Monster Tags: NPChumanoid

Habitat: Urban

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