Stamina of Shu. Sustained by the magical energies coursing through his body, he does not require air, food or water. Black Adam is immortal.
Strength of Amon. Adam deals an additional (6d8) lightning damage with each attack. This is already included in the attack.
Wisdom of Zehuti. Teth knows if he hears a lie. He can recall knowledge and facts that he normally should not and/or would not know.
Power of Aton. Adam's spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components:
At will: lightning lure, thunderwave, thunder step
3/day each: call lightning, lightning bolt, resurrection
1/day each: Chain lightning, control weather
Courage of Mehen. Adam has advantage on saving throws against spells and other magical effects.
Multiattack. Black Adam makes two punch attacks and one kick.
Punch. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 27 (6d8) lighting damage. The target must also make a DC 13 Constitution saving throw or be stunned for a round
Thrown Thunderbolt. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) thunder damage plus 27 (6d8) lightning damage.
Kick. Melee Weapon Attack: +12 to hit, reach 3 ft., one target. Hit: 28 (6d6 + 15) bludgeoning damage plus 27 (6d8) lighting damage.
Healing Lightning (4/Day). Adam touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Swiftness of Horus. Adam may use his reaction to completely dodge any attack.
Black Adam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Adam regains spent legendary actions at the start of his turn.
Teleport. Adam magically teleports, along with any equipment he is wearing or carrying, to his current base.
Petrifying Word (Costs 3 Actions). Adam targets one creature that can hear him within 30 feet of him. He speaks the magic words "Aton-Mahjorr". If the target can hear him, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until magic such as the lesser restoration spell removes the petrification.
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