Medium Fiend (Devil), Chaotic Evil
Armor Class 18 Natural Armor/Basic Plate
Hit Points 115 (17d10 + 68)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
19 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws DEX +8, WIS +7, CHA +9
Skills Deception +10
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common, Infernal, Telepathy 120 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Asaris can make up to two attacks in a round: two melee, or 1 spell 1 melee. 

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Spellcasting.

  • (LVL 1) - Charm Person, Inflict Wounds, Sleep, Witch Bolt
  • (LVL 2) - Flame Blade, Shatter
  • (LVL 3) - Bestow Curse, Lightning Bolt
  • (LVL 4) - Confusion, Wall of Fire
  • (LVL 5) - Immolation
  • (LVL 6) - Harm
  • (LVL 7) - Fire Storm

Condition: Every time a spell is cast, his physical form decreases in time. Meaning, he can cast 4 -5 spells per day only.

Legendary Actions

Legendary Action: Asaris in his current form can choose to automatically save on any roll only once per week. 

Monster Tags: Devil

iichigokyandi

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