Master of the dead. Any undead within 60ft of the cantor must make a DC 16 wisdom saving throw or they are under command of the cantor.
Minion driver: All allied undead have an extra 10 ft of movement.
Summon: The cantor summons a d4 zombies, these zombies then act as if they were surprised and will act next turn. 2turn recharge
Spellcasting: The cantor cast a spell from its list. list(invisibility, magic missile, inflict wounds, ray of sickness, blindness/deafness, counterspell) Has 3 level three charges, 5 level two charges, and 8 level 1 charges.
Minions attack: The cantor selects a enemy within sight that enemy is now marked until the end of the canter's next turn. All attacks made against the marked enemy have advantage.
Staff whack: The cantor whacks an enemy with his staff. (melee weapons attack,)range 5ft, +4 to hit deals 1d8+2bludgeoning.
Minions protect: Any allied undead within 5ft of the cantor can take the attack of any melee attacks. The attack is redirected before the roll.
Description
The cantor is a withered skeleton of a humanoid. They carry a glowing lantern and a staff. Dull light shines from the eye sockets. They cantor wears robes of faded material usually golden originally.
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