Medium Undead, Chaotic Evil
Armor Class 10
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Relentless Rage If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the creature drops to 1 hit point instead.

Berskering Madness - While under the effect of the madness:

The creature is immune to charm and fear and will continue seeking blood and violence until it is killed or restored.

The creature is resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

OR

Multiattack. The creature makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Description

These commoners retain their previous appearance with a few exceptions to their behavior, blood, and eyes. Their eyes cloud over milky white and they in the height of their madness act extremely aggressive, lashing out at any and every creature around them. 

Habitat: Urban

CreativeSparks

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