Legendary Resistance (1/Day). If the Crucible Worm fails a saving throw, it can choose to succeed instead.
Multiattack. The Crucible Worm makes three attacks: one with its bite, one with its fireball, and one with its tail. It can use its Molten Metal shot instead of its bite.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 13 (1d6 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Crucible worm can't bite another target.
Fireball. The Crucible Worm chooses 2 targets within range and streaks of light appear then blossoms with a low roar into explosions of flame. the targets takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 8 (3d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Molten Metal shot. Ranged attack: +advantage 15+ft away, disadvantage 60+ ft away and below 15ft away. The crucible worm pukes a large ball of molten metal at it's desired target. Hit: 10 (4d6 + 5) bludgeoning damage. the target must make a dexterity save, the target takes 4d6 fire damage on a failed save, or none on a successful one.
The Crucible worm can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Crucible worm regains spent legendary actions at the start of its turn.
Attack. The Crucible Worm makes one bite attack or tail attack.
Move. The Crucible Worm moves up to half its speed.
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