Weapon manipulation Cartier can manipulate any weapon in a 240 ft radius
Weapon summoning Cartier can summon any weapon he desires such as chains swords spears axes daggers shields any blade a yellow portal appears with the weapon he chooses he can summon as many weapons he wishes he can summon them in a 240 ft radius
magical weaponry- cartier adds a dices to any weapon he fires from his portal
Extra attack- One special move 4 normal attacks
gates of a celestials armory- cartier summons multiple portals with different weapons launching them at his opponents forcing a dex save of 22 on a successful save take half damage on a failed save they take 7d10+40 damage
Spartans Cage- portals surround no more than 4 people All portals launch spears in every direction stabbing those who fail a Dex save of 24 and leaving them rooted until cartier looses concentration and they will take 8d8+25
Chains of hell- Chains are summoned from the yellow portals attacking the limbs and neck of a opponent which drains them of their health 8d6+15 And for every Three turns you spend in captivity you lose a spell slot Dex save of 22
Shortsword- to hit +8 damage 2d6+8
Longsword- to hit +8 damage 2d10+8
spear- to hit +8 2d6+8
Axe- to hit +8 2d6+8
Dagger portal- 2d4+8
Protective custody- Cartier summons three shields which grant him a +5 to AC and pose disadvantage to all attacks made against him for five turns
Metal thievery- Any weapons in a 120 ft radius can me stolen from the opponent if they fail a strength save of 18
those are mine- If cartier sees an opponent using a item he can summon chains to steal the item and use it as he sees fit for a perception check of 18 by the opponent or have the item stolen from you such as potions and spell scrolls etc
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.