Large Beast, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 40 (5d10 + 15)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +0
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Home Turf. The  Hodag has advantage on dex rolls in hazardous weather or in marshland.

Actions

Multiattack. The hodag makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

spines. ranged attack: +7 to hit, reach 10 ft, 2 targets. hit: 5 (1d4 + 2) piercing

 

Reactions

if attacked from behind, the attacking player must roll dex in order to avoid the hodags spines. if not, 1d4 piercing damage

Description

The black hodag resembles a large wolverine or badger with grey, brown, and black fur with rows of porcupine like spines along its back. 

Monster Tags: Misc Creature

Habitat: ArcticForestSwamp

thedtagonitus

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