Medium Fiend (Devil), Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +4
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Infernal (barely) but can't speak it
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiple Heads.The cerberus has three heads. While it has more than one head, the cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

If the cerberus puppy takes 5 or more points of damage on a turn a head dies, if all heads die, the cerberus puppy dies. as long as at least one head remains alive the cerberus puppy will regenerate 1 head per long rest.

Actions

Multiattack: The cerberus puppy makes as many attacks as it has heads.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Fire-breathing fiends that take the form of powerful three headed dogs, Cerberus's commonly serve evil creatures that use them as guard animals and companions.

Habitat: MountainUnderdark

GrantGruber

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