Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiple Heads.The cerberus has three heads. While it has more than one head, the cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
If the cerberus puppy takes 5 or more points of damage on a turn a head dies, if all heads die, the cerberus puppy dies. as long as at least one head remains alive the cerberus puppy will regenerate 1 head per long rest.
Multiattack: The cerberus puppy makes as many attacks as it has heads.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Fire-breathing fiends that take the form of powerful three headed dogs, Cerberus's commonly serve evil creatures that use them as guard animals and companions.
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