Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Multiattack. The glabrezu makes two attacks with its pincers or casts a spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
If the glabrezu starts its turn with a target still grappled, it gets advantage on up to one pincer attack on that target.
(Bonus Action) Burning Hands. The glabrezu casts burning hands as a 2rd level spell (4d6), the save DC is 16.
(Bonus Action) Firebolt. The glabrezu casts the [cantrip]firebolt[/cantrip] cantrip, as a Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: 14 (2d10+2) fire damage.
(Bonus Action) Pound It. The glabrezu makes two Fist attacks against a grappled creature. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Spellbreaker. If the glabrezu is targeted with a single-target spell and makes its saving throw, it casts a copy of that spell against the source using its own DC (16) and spell modifier (+7)
How DARE you?!? Whenever the glabrezu takes damage, it can move to the creature that attacked it and make a claw attack. If the glabrezu moves at least 20ft. straight towards its target and hits with the attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone.
The glabrezu is a skilled combatant, utilizing its resources effectively. It will use one legendary action per round whenever it deems necessary.
Rise my minions! (1st Round Action). The glabrezu calls nearby fiends to dispose of its target. He summons 6 imps that each target a separate enemy.
Silence, mortals! (2nd Round Action). The glabrezu casts power word: stun on all enemy targets within 60 feet. If the target has 150 hit points or fewer, it must make a Constitution saving throw (DC 16) or be is stunned. Otherwise, the spell has no effect. A stunned creature can make another save at the end of each of its turns. On a successful save, this stunning effect ends.
By fire be purged! (3rd Round Action). The glabrezu casts fireball at a visible point within 60 feet, dealing 32 (8d6) damage to all creatures within range, or half if they succeed on a Dexterity saving throw (DC 16)
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