Medium Fey, Chaotic Evil
Armor Class 23 Natural Armour
Hit Points 330 (30d8 + 180)
Speed 60 ft., Climb 40 ft., Burrow 20 ft.
STR
20 (+5)
DEX
26 (+8)
CON
22 (+6)
INT
22 (+6)
WIS
24 (+7)
CHA
16 (+3)
Saving Throws DEX +15, INT +13, WIS +14
Skills Acrobatics +15, Nature +13
Damage Resistances Fire, Lightning, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Cold, Poison
Senses Blindsight 30, Darkvision 120, Passive Perception 23
Languages Abyssal, Common, Elvish, Terran
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Spellcasting. The Corrupter of Worlds is a 10th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 21, +13 to hit with spell attacks). The Corrupter of Worlds has following druid spells prepared: 

Cantrips (at will): Druidcraft, Mold Earth, Poison Spray
1st level (4 slots): Absorb Elements, Entangle
2nd level (3 slots): Hold Person, Moonbeam
3rd level (3 slots): Erupting Earth, Haste*
4th level (3 slots): Blight
5th level (2 slots): Contagion

Magic Resistance. The Corrupter has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the Corrupter fails a saving throw, it can choose to succeed instead.

Acid and Poison Absorption. Whenever the Corrupter is subjected to Acid or Poison damage, it takes no damage and instead regains a number of hit points equal to the Acid or Poison damage dealt.

Uncanny Dodge. When an attacker that The Corrupter can see hits it with an attack,  The Corrupter can use it's reaction to halve the attack's damage against it.

Actions

Multiattack: The Corrupter makes five attacks from the choices below.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: (2d6 + 8) piercing damage + (2d6) acid damage

Claw. Melee Weapon Attack: + 15 to hit, reach 5 ft., one target. Hit: (2d8 + 10) slashing damage + (1d6) acid damage

Soul Blast (Counts as 2 attacks).  Ranged Weapon Attack: +14 to hit, range 20/60ft., one target. Hit: (3d10) necrotic damage and the target must make a Constitution saving throw (DC 21) or be stunned until the start of their next turn.

Cast a Spell. Costs 1 attacks to cast a Cantrip or 1st level spell, 2 attacks for a 2nd or 3rd level spell and 3 attacks for a 4th or 5th level spell. This can only be done once per turn.

Reactions

Acidic Spikes. If the Corrupter takes damage from a melee attack, the attacker takes half of the damage they dealt to the Corrupter, half of this damage being piercing and the other half being acid damage.

 

Legendary Actions

The Corrupter has three legendary actions that it can use only at the end of another creature's turn. The Corrupter regains all spent actions at the start of it's turn.

Claw. The corrupter makes one claw attack.

Zoom. The Corrupter moves up to half it's speed

Cast a Spell (Costs 2 Actions).The Corrupter can cast one spell of 3rd level or lower, providing that it has the slots to do so.

 

Description

 Medium sized, white skinned with large yellow eyes and large, serrated teeth, and holes in it's back where barbed, acidic spikes can protude. It's claws drip with a light green, sizzling acid.

Lair and Lair Actions

Lair Actions
The Walls of the Crorrupter's lair, hidden deep within a long, twisting cave, are partially made of the souls that it has taken over time.

On initiative count 20, one of the following lair actions can be used:

  • Soul Scream - All creatures other than the Corrupter have to make a Wisdom saving throw (DC 16) or be Frightened, Charmed, Blinded or Deafened.
  • 1d2 Ghouls emerge from the ground, walls and/or ceiling.
  • Corruption - All Non-undead creatures other than the Corrupter have to make a Consitution saving throw (DC 16) or take 2d10 necrotic damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2020 5:07:54 PM
16
1
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Coming Soon
9/23/2020 6:55:22 PM
42
1
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Coming Soon

Monster Tags: fey

Habitat: SwampUnderdark

Toter_

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