Gargantuan Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 30 ft., Swim 50 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Skills Stealth +5
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

 

Actions

Multiattack. The crocodile makes four attacks: one with its bite and three with its tentacles, or it makes two tentacle attacks and uses Swallow

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the croctopus can't bite another target.

Swallow.

Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the croctopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). An 80- foot-radius cloud of ink extends all around the croctopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the croctopus can use the Dash action as a bonus action.

Monster Tags: Misc Creature

Habitat: Swamp

GalwardtheGreat

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