Armor Class
19
(natural armor)
Hit Points
79
(9d10 + 30)
Speed
35 ft.
STR
20
(+5)
DEX
9
(-1)
CON
16
(+3)
INT
15
(+2)
WIS
13
(+1)
CHA
8
(-1)
Damage Vulnerabilities
Lightning
Damage Resistances
Cold, Fire
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands and can speak the languages of its creator
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Frozen Systems. If the golem is struck with cold damage, it's weapon deals 1d4 less damage and deals slashing instead of fire damage. Flame recharges on a 1 or 6 of 1d6.
Actions
Multiattack. The golem makes two melee attacks.
Flaming Falchion. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) fire damage.
Comments