Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (9d8 + 85)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Thunder
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Tremorsense 20, Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Death Burst. When the Golem Dies every creature within 20 feet must make a dexterity saving throw or take 13 (3d8) lightning damage and 4 (1d8) Piercing damage 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 6) bludgeoning damage.

Release Spell (Recharge 6) The Golem Releases a spell set by its creator with the spell level of said spell equal or lower than its proficiency modifier. As a Action the golem can use the spell as if cast it. The Golem can cast as many times as your proficiency modifier.

Description

Crystal golems are magical constructs cut and chiseled from Crystal to appear as impressive  ice statues. Like other golems, they are nearly impervious to spells and ordinary weapons. They also have a magic crystal at their hearts that powers them. when they are destroyed, the crystal breaks and cause a deadly explosion

TheRogueWarforged

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