Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 59 (7d8 + 21)
Speed 0 ft., Fly 30 ft.
STR
1 (-5)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws WIS +5, CHA +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Barbarian
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Draining Melody. The crypt chanter is the malevolent spirit of an ancient bard, and constantly sings and creates a magically charged allure. A creature that comes within 60 feet of a crypt chanter or that is within 60 feet of the crypt chanter at the start of the crypt chanter's turn and can hear it must succeed on a DC 16 WIS saving throw or become charmed for as long as the crypt chanter sings. While charmed by this ability, the affected creature is incapacitated and has a speed of 0. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Creatures that successfully save against being charmed by the crypt chanter cannot be affected by the crypt chanter's music again unless the crypt chanter ceases singing for its complete turn, releasing all those previously charmed by it, and begins a new song on a subsequent turn. 

At the start of its turn, a creatures charmed by the crypt chanter that can hear it and is within 60 feet of it must succeed on a DC 16 WIS saving throw or take 7 (2d6) necrotic damage and have its maximum hit points reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

When the crypt chanter reduces a creature's maximum hit points, it gains an amount of temporary hit points equal to the amount of hit points reduced. 

A humanoid slain by this ability rises 24 hours later as a zombie under the control of the crypt chanter, unless the humanoid is restored to life or its body is destroyed. The crypt chanter can have no more than 12 zombies under its control at one time.

Incorporeal Movement. The crypt chanter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. When in sunlight, the crypt chanter has disadvantage on attack rolls, as well as WIS (Perception) checks that rely on sight.

Actions

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) necrotic damage.

 

Description

A crypt chanter appears as a wavering figure that appears to be playing spectral viols, flutes, drums, or any other instruments they choose, varying from chanter to chanter.

Only Song. A crypt chanter never speaks directly, though it may give instructions or provide answers within the lyrics of its music.

Deadly Music. A crypt chanter’s strength and shield is its music. A crypt chanter seeks to snare its victims with its music, and then drain them of life with the same melody. If threatened, a crypt chanter retreats through a nearby wall or other handy physical barrier.

Undead Nature. A crypt chanter doesn’t require air, food, drink, or sleep.

haplito

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